Name | Fighting Style | Bge Amount | Bge Type | Bge Type | Bge Type | Bge Type | Rarity | Att | Def | Special |
---|---|---|---|---|---|---|---|---|---|---|
A Thousand Deaths | Tactical | 1 | Psych | Rare | 3 | 2 | Psyc badge: Banish cards that would be depleted. | |||
Lesser Focus | Tactical | 1 | Psych | Common | 2 | 0 | ||||
Focus | Tactical | 1 | Psych | Common | 2 | 2 | ||||
Target Practice | Tactical | 1 | Sculpt | Rare | 3 | 3 | ||||
Lesser Jump Kick | Martial | 1 | Reflex | Common | 2 | 0 | ||||
Jump Kick | Martial | 1 | Reflex | Common | 2 | 2 | ||||
Lesser Leg Sweep | Martial | 1 | Psych | Common | 1 | 1 | ||||
Rouse v.1 | Martial | 1 | Sculpt | Common | 0 | 1 | +1 WC | |||
Rouse v.2 | Martial | 1 | Power | Common | 1 | 0 | +1 WC | |||
Recess | Tactical | 0 | Common | 2 | 0 | Recover 2 | ||||
Lesser Flame | Tactical | 1 | Sculpt | Common | 2 | 0 | ||||
Lesser Block | Tactical | 1 | Sculpt | Common | 2 | 0 | ||||
Light Endurance Training | Tactical | 1 | Power | Common | 1 | 0 | +1 WC | |||
Leg Sweep | Martial | 1 | Psych | Common | 2 | 2 | ||||
Lesser Strike | Martial | 1 | Power | Common | 2 | 0 | ||||
Trial and Error v.1 | Tactical | 1 | Sculpt | Common | 1 | 1 | Recover 1 | |||
Trial and Error v.2 | Tactical | 1 | Reflex | Common | 1 | 1 | Recover 1 | |||
Eager Freshman | Ally | 0 | Common | 1 | 0 | |||||
Shy Freshman | Ally | 0 | Common | 1 | 2 | |||||
Field dressing | Event | 0 | Common | 0 | 0 | On Deplete: | ||||
Body Blow | Martial | 0 | Common | 2 | 1 | |||||
Lesser Spark | Martial | 1 | Sculpt | Common | 1 | 1 | ||||
Missed Me | Martial | 1 | Reflex | Uncommon | 2 | 0 | Opp next threat deals -4 Dmg | |||
Balance v.1 | Martial | 1 | Sculpt | Common | 1 | 1 | Recover 1 | |||
Balance v.2 | Martial | 1 | Power | Common | 2 | 0 | Recover 1 | |||
Lesser Grind | Tactical | 1 | Reflex | Common | 1 | 1 | ||||
Grind | Tactical | 1 | Reflex | Common | 2 | 2 | ||||
15 Minutes | Event | 0 | Uncommon | 0 | 0 | On deplete, gain 2 Willpower Counters. | ||||
Find The Spark | Tactical | 1 | Sculpt | Rare | 4 | 0 | +1 Sculpting | |||
The Crimson Mark | Ally | 2 | Reflex | Sculpt | Rare | 3 | 1 |
S:7 +2 Dmg | ||
Puppet strings | Tactical | 2 | Reflex | Psych | Epic | 4 | 3 |
On damage: Deplete 4 Tactical From Opp deck | ||
Foul Play | Tactical | 2 | Sculpt | Psych | Rare | 2 | 4 | |||
Scoreboard | Memento | 0 | Epic | 0 | 0 |
While in deck: If damage dealt to Opp, they deplete 2 cards. | ||||
Blind Fury | Martial | 2 | Power | Reflex | Epic | 2 | 0 | Play random Martial from deck, does +3 dmg. | ||
Nova | Tactical | 4 | Power | Reflex | Sculpt | Psych | Epic | 2 | 2 | Deal +1 dmg for each WC you have |
Torrent | Ally | 1 | Power | Epic | 3 | 2 | Mercenary cards you play deal +2 dmg for the rest of the fight. | |||
Pesticide | Ally | 1 | Psych | Epic | 1 | 1 | When played, shuffle a copy of Albino croc into your deck. Psych badged Ally cards you play deal +2 dmg. Pesticide deals +1 dmg for each ally card in Opp depletion pile. | |||
On the Bubble | Event | 0 | Epic | 0 | 0 | On deplete, for next 2 turns you may play an additional attack. | ||||
Time Out | Event | 0 | Epic | 0 | 0 | On deplete, recover 3. | ||||
Sibling Rivalry | Martial | 4 | Power | Reflex | Sculpt | Psych | Epic | 0 | 0 | +1 dmg for each Martial in your depletion pile. Recover 2. |
Shimmerstorm | Ally | Reflex | Sculpt | Epic | 4 | 2 | If there are no UPSTARTS other than Shimmerstorm in your deck, shuffle 5 copies of Shimmerstorm Token into your deck -- these cards are exact copies except they have no text.
When Shimmerstorm is depleted, banish all copies of Shimmerstorm Token from your deck. | |||
Glory Days | Memento | 0 | Epic | 0 | 0 | While in deck, whenever you play Ally you have 60% chance to recover an Ally. | ||||
Aerial Assualt | Martial | 1 | Reflex | Rare | 2 | 1 | Expend up to 3 Willpower Counters. Deal +2 damage for each Willpower Counter that was expended this way. | |||
Back on Your Feet | Tactical | 1 | Power | Uncommon | 2 | 2 | Recover 2. | |||
Overload | Martial | 1 | Sculpt | Rare | 4 | 2 |
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