Ally is a type of card that represents certain types of characters. They can have a variety of effects. They represent a player's allies in battle. Whenever a player plays an Ally, it gets shuffled back into their deck, waiting to be deployed again. There are also some cards that are affected by or affects an ally depending on its race.
Genesis ally cards Edit
card  type  attack  shield  effect  

Albino Croc  Animal
 
Bantam  Upperclassman
 
Billy Stopless  Genesis Squadron
 Shuffle a copy of Billy Stopless into your deck.
This card's damage is unstoppable. When Billy Stopless is depleted, banish it. For the next 2 turns, play an additional attack.  
Bookworm  Upperclassman
 When Bookworm is depleted, shuffle a random Tactical Attack from your depletion pile into your deck.
 
Devastatrix  Upstart
 If there are no Upstarts other than Devastatrix in your deck, play a random Martial Attack from your depletion pile and banish it, then play a random Tactical Attack from your depletion pile and banish it.
 
Diamonoid  EFL
 60% chance to deal +1 damage for each Martial Attack in your depletion pile.
 
Dimetrodon  EFL
 
Eager Freshman  Freshmen
 Recover 1.
 
Fast Learner  Freshmen
 The next attack you play deals +1 damage.
 
Little Susie: Antihero  Little Susie: Antihero is unstoppable.
Each opponent banishes an ally from their deck.  
Makeshift  Home School
 
Maser  Home School
 Play a random Martial Attack from your depletion pile.
 
Moxie  Genesis Squadron
 Recover 4.
For the rest of the fight, Martial Attacks you play deal +1 damage. When Moxie is depleted, for the next 2 turns, your Martial Attacks deal double damage.  
Pesticide  When you play Pesticide, shuffle a copy of Albino Croc into your deck.
For the rest of the fight, Psych badged Ally cards you play deal +2 damage. For each Ally card in your opponent's depetion pile, Pesticide deals +1 damage.  
Professor Helios  Genesis Squadron
 Cards that would be depleted by Professor Helios are banished instead.
For the rest of the fight, your Sculpting badged attacks deal +1 damage. When Professor Helios is depleted, your Sculpting badged attacks are critical strikes for the next 3 turns.  
Pyrotechnique  Upperclassman
 The next time you are dealt damage, your opponent depletes 1.
 
Quickhit  Home School
 
Shimmerstorm  Upstart
 If there are no Upstarts other than Shimmerstorm in your deck, shuffle 5 copies of Shimmerstorm Token into your deck  these cards are exact copies except they have no text.
When Shimmerstorm is depleted, banish all copies of Shimmerstorm Token from your deck.
 
Shimmerstorm Token  
Shy Freshman  Freshmen
 
The Abyss  Genesis Squadron
 
The Accelerant  Upperclassman
 For the next 3 turns, threats you play deal +1 damage.
On deplete, banish The Accelerant. Recover 2.
 
The Beacon  Upperclassman
 When you play The Beacon, your opponent banishes a random card from their depletion pile.
When The Beacon is depleted, your opponent banishes 2 random cards from their depletion pile.
 
The Conservator  Faculty
 Recover 2
 
The Cornerman  EFL
 Shuffle an Ally from your depletion pile into your deck.
When The Cornerman is depleted, banish it. Shuffle all Allies from your depletion pile into your deck.
 
The Crime Blotter  Upstart
 If there are no Upstarts other than The Crime Blotter in your deck, if The Crime Blotter causes an Ally to be depleted, shuffle a copy of The Crime Blotter into your deck.
 
The Crimson Mark  EFL
 Survivor 7: +2 damage.
 
The Form  EFL
 Search the deck for The Function and play it. It's unstoppable.
 
The Function  EFL
 
The Notch  Mercenary
 For each Bounty Counter on The Notch, deal +1 damage. Put a Bounty Counter on The Notch.
 
The Southside Sentry  Upstart
 If there are no Upstarts other than The Southside Sentry in your deck, damage dealt by The Southside Sentry is unstoppable.
 
Torrent  Mercenary
 For the rest of the fight, Mercenary cards you play deal +2 damage.
 
Trebuchet  Mercenary
 Ploy: If your opponent would play a second attack in a turn, deal 4 damage to them.
 
Z03MG  Home School
 There's a 33% chance that damage dealt by #Z03MG is unstoppable
There's a 33% chance that #Z03MG deals double damage  
Zeroth  Zeroth
 Recover 4.
You have a 50% chance to deal +1 damage for each Willpower Counter. 
Tempus ally cards Edit
card  type  attack  shield  effect  

Absolute Zeroth  +3 WCs
Absolute Zeroth is unstoppable. Deal +2 damage for each WC your opponent has. On deplete, the next Ally you play deals double damage.  
Afterimage  The Drama Club
 Search your deck for 2 copies of Step for Step and play them.
On deplete, shuffle 2 copies of Afterimage Token into your deck.
 
Afterimage Token  The Drama Club
 Search your deck for a copy of Step for Step and play it.
 
Bantam: The Whom  The Whom
 Bantam: The Whom has a 50% chance to banish your opponent's cards instead of depleting them.
 
Beacon: The Whom  The Whom

Lv7: Banish a Memento from your opponent's Deck.
On deplete, Banish 4 cards from your opponent's depletion pile.  
Billy Stopless: Genesis  Genesis Squadron
 Billy Stopless: Genesis is unstoppable.
Billy Stopless: Genesis is a critical strike.  
Bookworm: The Whom  The Whom
 Lv5: Search your deck for a copy of Bantam: The Whomand play it. It deals +4 damage.  
Coax  The Drama Club
 
Codename: Sidekick  If you have at least 1 Tactical Attack in your depletion pile, gain 1 willpower counter.
If your opponent has at least 1 Martial Attack in their depletion pile, gain 1 willpower counter. If Codename: Soldier is in your deck, gain 1 willpower counter.  
Codename: Soldier  Shuffle an Ally from your depletion pile into your deck.
If Codename: Sidekick is in your deck, you have a 40% chance to Recover a card for each Willpower Counter you have.  
Conservator: Protector  For each Ally in your depletion pile, there's a 75% chance to deal +1 damage.
 
Cornerstone  The Drama Club
 The next threat you play deals +4 damage.
The next threat you play gives you +4 shield, if you would gain shield.
 
Crime Blotter: Upstart  Upstart
 If Devastatrix: Upstart is in your deck, recover 3.
If Little Susie: Antihero is in your deck, Banish all other Upstarts in your deck. For each Upstart banished in this way, your opponent depletes 1.
 
Devastatrix: Upstart  Upstart
 For each Upstart in your depletion pile, deal +1 damage.
 
Dimetrodon: Cage Fighter  
Helios: Genesis  Genesis Squadron
 The next time you're dealt 8 or more damage, your opponent depletes that many cards.
On deplete, your opponent depletes 2.
 
Makeshift: Far from Home  
Maser: Far from Home  Home School
 
Moxie: Genesis  Genesis Squadron
 Expend up to 3 WC. Your opponent depletes 2 and you recover 2 for each WC expended in this way.
On deplete, you gain 2 WC.
 
Pesticide: Receiver of Wreck  For each Ally in your depletion pile, deal +1 damage.
When Pesticide: Receiver of Wreck is depleted, shuffle a copy of Flotsam into your deck and a copy of Jetsam into your deck.
 
Quickhit: Far from Home  
Shimmerstorm: Upstart  Upstart
 For each Upstart in your deck, deal +1 damage.
Delay: Shuffle a copy of Shimmerstorm: Upstart into your deck.
 
Shimmerstorm: Warning  Upstart
 Delay: Shuffle a copy of Shimmerstorm: Warning into your deck.
Delay: For this turn, you may play an additional threat. On deplete, for each copy of Shimmerstorm: Warning in your deck, deal +1 damage.  
Sleeper Agent  
Southside Sentry: Upstart  Upstart
 For each Upstart in your deck, there's a 50% chance to gain +1 shield.
 
Space Station Zeroth  While in deck, attacks you play have a 25% to deal +1 damage and if you would gain shield, you have a 35% to gain an additional 1 shield.
If you would Deplete Space Station Zeroth, Deplete another card instead. If you have at least 1 Zeroth Ally in your deck, your opponent depletes 4. If you have at least 1 Zeroth Ally in your depletion pile, Recover 4.  
The Abyss: Genesis  Genesis Squadron
 Shuffle 3 copies of Sleeper Agent into your opponent's deck.
On deplete, shuffle 1 copy of Sleeper Agent into your opponent's deck.
 
The Accelerant: The Whom  The Whom
 Shuffle a copy of The Accelerant: The Whom into your deck.
 
The Conservator: Protector  For each Ally in your depletion pile, there's a 75% chance to deal +1 damage.
 
The Scarlet Tiger  The next Ally you play is a critical strike.
When The Scarlet Tiger is depleted, the next threat you play deals +2 damage.
 
Young Zeroth  
Z03MG: Far from Home  Lv3: #Z03MG: Far from Home deals double damage.
Lv3: #Z03MG: Far from Home deals +2 damage.  
Zeroth: Genesis  Genesis Squadron
 Play an additional threat this turn
Recover 5
On deplete, banish Zeroth: Genesis. Shuffle 4 Genesis Squadron Allies from your depletion pile into your deck.  
Zeroth: Resolute  Zeroth
 +3 Willpower Counters.
Play a random Ally from your depletion pile. Play an additional threat this turn. On deplete, banish Zeroth: Resolute and remove up to 3 WC. Recover 2 and your opponent depletes 2 for each WC removed this way. 
Mastermind ally cards Edit
card  type  attack  shield  effect  

Beastmen  Beastman
 Play a Tactical Attack from your deck.
Play a Tactical Attack from your depletion Pile. On deplete, Tactical Attacks you play next turn deal +2 damage.  
Chronarchivist: Sculpted  Meanwhile
 Each opponent depletes 1 for each event in your banished pile.
Delay: Shuffle two copies of Splash Damage (236) into your deck.
 
DaddyO  
DaddyOBot  
DaddyO: Longlegs  Plantlord
 
Daddy 2.0  Obot
 
Dimetrodrone  Henchman
 Henchman deal +2 damage for the rest of the fight.
When Dimetrodrone is depleted, each opponent depletes 1.
 
Docile DaddyOBot  Recover 2.
 
Dr. Tessera  Search your deck for 3 copies of The TGenerates and play them.
On deplete, shuffle a copy of The TGenerates into your deck.
 
Dr. Tessera: Devolved  Crimelord
 Deplete 5.
Deal +2 damage for each Henchman in your depletion pile. On deplete, shuffle 2 Henchmen from your depletion pile into your deck.  
EyeBots  Obot
 
Feral Dogs  Animal
 Feral Dogs has a 50% chance to deal +1 damage for each Animal in your deck.
 
FireWorshipping Barbarians  +3 Willpower Counters
Each opponent gains a Damage Counter. Survivor 20: for the rest of the battle threats you play deal +2 damage and have a +25% chance to be a critical strike.  
Firerazer  crimelord
 Your opponent gains 1 Damage Counter.
 
Firerazer: Freelancer  Mercenary
 Firerazer: Freelancer has a 15% chance to deplete a card for each Tactical Attack in your opponent's deck.
On deplete your opponent banishes a Memento from their deck.
 
Firerazer: Unlikely Ally  100px  Mercenary
 Your opponent gains 2 Damage Counters.
 
Flotsam  Animal
 
Gingerhaired Men  Henchman
 When Gingerhaired Men is depleted, shuffle a copy of Get Your Red Hots into your deck.
 
Gingerhaired Men: Enlisted  Henchman
 Your next threat does double damage.
On deplete, banish Gingerhaired Men:Enlisted. Each opponent banishes an Event and a Memento from their deck.
 
Grizzly Bear  
Hedge Men  Henchman
 The next Henchmen you play is Unstoppable.
The next Plantlord you play deals double damage. Each opponent depletes 1 card for every 2 Henchmen in your depletion pile.  
HenchMob  Henchman
 Recover all Henchmen.
HenchMob deals +3 damage for each card recovered this way. On deplete banish HenchMob, for the rest of the fight Henchmen you play deal +1 damage.  
IxNay: oundFay  Mercenary
 For the rest of the game whenever you play a Martial attack each opponent depletes 1 card.
 
IxNay  crimelord
 Your next attack is a critical strike.
 
IxNay: ostLay  Crimelord
 For this turn, play an additional threat.
 
Ixnay: Unlikely Ally  Mercenary
 Your next attack is a Critical Strike.
 
Jetsam  Animal
 
Kindling  Henchman
 Deplete 2.
 
Kindling: For Hire  Henchman
 
Little Susie: Eye Candy  Little Susie: Eye Candy is unstoppable.
If Little Susie: Eye Candy would be depleted, deplete another card instead. For the next 4 turns, threats you play are critical strikes. Cards that would be depleted by Little Susie: Eye Candy are banished instead.  
Little Susie Homewrecker  Each player depletes a random Ally from their deck.
When Little Susie Homewrecker is depleted deal 1 damage to your opponent for each Ally in each player's depletion pile.
 
Masked Thugs  Henchman
 
Ms. Modulus  If an attack deals damage to you, it deals no more than 2 damage.
Your Sculpting attacks for the next 2 turns, deal +4 damage. Your next Reflex attack is unstoppable.  
Ms. Modulus: Unlikely Ally  Mercenary
 If the next attack would deal you damage, it deals you 2 damage instead.
Your next Sculpting Attack deals +4. Your next Reflex Attack is unstoppable.  
Nest of Rats  Animal
 When Nest of Rats is depleted, your opponent depletes 1.
 
Notch: Unlikely Ally  Mercenary
 Put a Bounty Counter on Notch: Unlikely Ally.
Notch: Unlikely Ally deals +3 damage for each Bounty Counter on Notch: Unlikely Ally.
 
Ogre: Guardian to Dragons  Ogre
 Ogre: Guardian to Dragons deals +2 damage for each card type in your depletion pile.
Ongoing: Threats you play are unstoppable.
 
Phaeton  Banish 1 of each card type from each opponent's deck.
For each Henchman in your depletion pile their is a 33% chance for each opponent to deplete 1. For each Henchman in your depletion pile their is a 33% chance to recover 1. On deplete, each opponent banishes 6 cards from their depletion pile.  
Red Poles  henchman
 Your next Martial Attack deals +2 damage.
Recover a Martial Attack. On deplete, your next Martial Attack is unstoppable.  
Riftwalker: Acolyte  Riftwalker
 
Riftwalker: NonStop  Riftwalker
 
Riftwalker: Sculptor  Riftwalker
 
Riftwalker: Strongharm  Riftwalker
 While in your deck, threats you play gain +1 damage and, if you would gain shield, gain +1 shield.
Riftwalker: Strongharm is a critical strike.
 
Schism: Arrived  Alien
 Search your deck for Schism: Footfall and Schism: Handhold and play them.
 
Schism: Footfall  Alien
 
Sun Steeds  Henchman
 Sun Steeds has a 33% chance to deal +1 damage for each Henchmen in your deck.
On deplete, your next attack is unstoppable. Ongoing: At the beginning of your turn, recover 1.  
Sunder  crimelord
 
Sunder: Freelancer  Mercenary
 Deplete a Henchman from your deck, Sunder: Freelancer deals +1 damage for each Henchman in your deck and a +50% chance to deal an addicional +1 damage.
On Deplete Banish Sunder: Freelancer, the next threat you play deals +4 damage.
 
Sunderlings  Henchman
 
Sunderlings: Enlisted  Henchman
 Recover 3.
Your opponent banishes 2. Your next threat deals +3. On deplete, each opponent banishes 1.  
Sunderlings: For Hire  Henchman
 
The 8Bits  
The Formula  If The Formula would be depleted, deplete another card instead.
Your next attack banishes cards instead of depleting them. Your next 2 attacks are a critical strike. Your next 3 attacks deals double damage. Your next 4 attacks are unstoppable.  
The Hat  Crimelord
 +1 Willpower Counter.
Deal 1 damage for each Willpower Counter you have. If you would deplete The Hat, deplete another card instead.  
The Hat: Found  Crimelord
 
The Hat: Lost  Crimelord
 For each Willpower Counter you have, shuffle a copy of The Undone into your deck.
If you would Deplete The Hat: Lost, Deplete another card instead.
 
The Mad Confectionist  crimelord
 Banish your depletion pile. For each card banished this way, deal +1 damage.
When The Mad Confectionist is Depleted, shuffle 2 copies of Sweet Revenge in your deck.
 
The Schism: Handhold  Alien
 
The Strays  Thug
 
The TGenerates  henchman
 The TGenerates is unstoppable.
The next Ally you play deals +2 damage.
 
The Three Harmonies  Crimelord
 For this and your next turn, Martial Attack deals double damage.
On deplete, shuffle 3 copies of Close to the Chest into your deck.
 
The Three Harmonies: Offkey  Three Harmonies: Offkey is unstoppable.
50% chance to deal +1 damage for each Martial attack in your depletion pile. On deplete, each opponent depletes 1.  
The Undone  Alien
 Blank a card in each opponent's deck.
When The Undone is depleted, Banish it. Each opponent blanks a card in their deck.
 
The Variables  Henchman
 If you have at least 3 of The Variables in your deck, Shuffle a copy of The Formula into your deck.
The Variables has a 75% chance to recover 4. The Variables has a 50% chance to be unstoppable. On Deplete, you have a 25% chance to shuffle a copy of The Variables into your deck.  
Torrent: Freelancer  Mercenary
 For the rest of the fight, threats you play deal +2 damage.
Shuffle 4 copies of 8bits into your deck. On deplete banish Torrent: Freelancer, the next attack you play deals double damage.  
Torrent: Unlikely Ally  Mercenary
 Threats you play for the rest of the game deal +1.
Shuffle in 2 copies of 721. On deplete banish this, the next attack you play is a critical strike.  
Worm  Worm
 
Worm Rider  For the rest of the battle Worms you play deal +1 damage.
Worm Rider has a 15% chance to deal +1 damage for each Worm in your deck.
 
Zeroth: Riftwalker  Riftwalker
 Your opponent banishes 10.
