Ally is a type of card that represents certain types of characters. They can have a variety of effects. They represent a player's allies in battle. Whenever a player plays an Ally, it gets shuffled back into their deck, waiting to be deployed again. There are also some cards that are affected by or affects an ally depending on its race.
Genesis ally cards[]
card | type | attack | shield | effect | |
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The Beacon | Upperclassman
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When you play The Beacon, your opponent banishes a random card from their depletion pile.
When The Beacon is depleted, your opponent banishes 2 random cards from their depletion pile.
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Pyrotechnique | Upperclassman
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The next time you are dealt damage, your opponent depletes 1.
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Diamonoid | EFL
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60% chance to deal +1 damage for each Martial Attack in your depletion pile.
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The Crimson Mark | EFL
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Survivor 7: +2 damage.
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The Form | EFL
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Search the deck for The Function and play it. It's unstoppable.
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The Function | EFL
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Search your deck for The Form and play it. It deals double damage.
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Shy Freshman | Freshmen
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Z03MG | Home School
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There's a 33% chance that damage dealt by #Z03MG is unstoppable
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Bantam | Upperclassman
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Bookworm | Upperclassman
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When Bookworm is depleted, shuffle a random Tactical Attack from your depletion pile into your deck.
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The Conservator | Faculty
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Recover 2
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Shimmerstorm | Upstart
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If there are no Upstarts other than Shimmerstorm in your deck, shuffle 5 copies of Shimmerstorm Token into your deck -- these cards are exact copies except they have no text.
When Shimmerstorm is depleted, banish all copies of Shimmerstorm Token from your deck.
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Devastatrix | Upstart
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If there are no Upstarts other than Devastatrix in your deck, play a random Martial Attack from your depletion pile and banish it, then play a random Tactical Attack from your depletion pile and banish it.
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Maser | Home School
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Play a random Martial Attack from your depletion pile.
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Fast Learner | Freshmen
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The next attack you play deals +1 damage.
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Makeshift | Home School
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Quickhit | Home School
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The Accelerant | Upperclassman
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For the next 3 turns, threats you play deal +1 damage.
On deplete, banish The Accelerant. Recover 2.
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The Notch | Mercenary
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For each Bounty Counter on The Notch, deal +1 damage. Put a Bounty Counter on The Notch.
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The Southside Sentry | Upstart
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If there are no Upstarts other than The Southside Sentry in your deck, damage dealt by The Southside Sentry is unstoppable.
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The Crime Blotter | Upstart
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If there are no Upstarts other than The Crime Blotter in your deck, if The Crime Blotter causes an Ally to be depleted, shuffle a copy of The Crime Blotter into your deck.
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The Cornerman | EFL
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Shuffle an Ally from your depletion pile into your deck.
When The Cornerman is depleted, banish it. Shuffle all Allies from your depletion pile into your deck.
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Moxie | Genesis Squadron
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Recover 4.
For the rest of the fight, Martial Attacks you play deal +1 damage. When Moxie is depleted, for the next 2 turns, your Martial Attacks deal double damage. | |||
Professor Helios | Genesis Squadron
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Cards that would be depleted by Professor Helios are banished instead.
For the rest of the fight, your Sculpting badged attacks deal +1 damage. When Professor Helios is depleted, your Sculpting badged attacks are critical strikes for the next 3 turns. | |||
Shimmerstorm Token | |||||
Little Susie: Antihero | Little Susie: Antihero is unstoppable.
Each opponent banishes an ally from their deck. | ||||
Torrent | Mercenary
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For the rest of the fight, Mercenary cards you play deal +2 damage.
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Eager Freshman | Freshmen
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Recover 1.
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Dimetrodon | EFL
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The Abyss | Genesis Squadron
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Billy Stopless | Genesis Squadron
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Shuffle a copy of Billy Stopless into your deck.
This card's damage is unstoppable. When Billy Stopless is depleted, banish it. For the next 2 turns, play an additional attack. | |||
Zeroth | Zeroth
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You have a 50% chance to deal +1 damage for each Willpower Counter. | |||
Albino Croc | Animal
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Pesticide | When you play Pesticide, shuffle a copy of Albino Croc into your deck.
For the rest of the fight, Psych badged Ally cards you play deal +2 damage. For each Ally card in your opponent's depetion pile, Pesticide deals +1 damage. | ||||
Trebuchet | Mercenary
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Ploy: If your opponent would play a second attack in a turn, deal 4 damage to them.
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Tempus ally cards[]
card | type | attack | shield | effect | |
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Pesticide: Receiver of Wreck | For each Ally in your depletion pile, deal +1 damage.
When Pesticide: Receiver of Wreck is depleted, shuffle a copy of Flotsam into your deck and a copy of Jetsam into your deck.
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Devastatrix: Upstart | Upstart
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For each Upstart in your depletion pile, deal +1 damage.
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Crime Blotter: Upstart | Upstart
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If Devastatrix: Upstart is in your deck, recover 3.
If Little Susie: Antihero is in your deck, Banish all other Upstarts in your deck. For each Upstart banished in this way, your opponent depletes 1.
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Southside Sentry: Upstart | Upstart
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For each Upstart in your deck, there's a 50% chance to gain +1 shield.
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Shimmerstorm: Upstart | Upstart
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For each Upstart in your deck, deal +1 damage.
Delay: Shuffle a copy of Shimmerstorm: Upstart into your deck.
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The Conservator: Protector | For each Ally in your depletion pile, there's a 75% chance to deal +1 damage.
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Shimmerstorm: Warning | Upstart
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Delay: Shuffle a copy of Shimmerstorm: Warning into your deck.
Delay: Recover 5. Delay: For this turn, you may play an additional threat. On deplete, for each copy of Shimmerstorm: Warning in your deck, deal +1 damage. | |||
The Scarlet Tiger | The next Ally you play is a critical strike.
When The Scarlet Tiger is depleted, the next threat you play deals +2 damage.
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Codename: Sidekick | If you have at least 1 Tactical Attack in your depletion pile, gain 1 willpower counter.
If your opponent has at least 1 Martial Attack in their depletion pile, gain 1 willpower counter. If Codename: Soldier is in your deck, gain 1 willpower counter. | ||||
Dimetrodon: Cage Fighter | |||||
Codename: Soldier | Shuffle an Ally from your depletion pile into your deck.
If Codename: Sidekick is in your deck, you have a 40% chance to Recover a card for each Willpower Counter you have. | ||||
Zeroth: Genesis | Genesis Squadron
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On deplete, banish Zeroth: Genesis. Shuffle 4 Genesis Squadron Allies from your depletion pile into your deck.
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Billy Stopless: Genesis | Genesis Squadron
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Billy Stopless: Genesis is unstoppable.
Billy Stopless: Genesis is a critical strike. | |||
Helios: Genesis | Genesis Squadron
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The next time you're dealt 8 or more damage, your opponent depletes that many cards.
On deplete, your opponent depletes 2.
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Moxie: Genesis | Genesis Squadron
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The Abyss: Genesis | Genesis Squadron
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Shuffle 3 copies of Sleeper Agent into your opponent's deck.
On deplete, shuffle 1 copy of Sleeper Agent into your opponent's deck.
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Sleeper Agent | |||||
Maser: Far from Home | Home School
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Recover 2 Tactical attacks.
If your next threat is Tactical, it deals +3 damage.
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Beacon: The Whom | The Whom
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Bantam: The Whom | The Whom
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Bantam: The Whom has a 50% chance to banish your opponent's cards instead of depleting them.
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Bookworm: The Whom | The Whom
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Lv5: Search your deck for a copy of Bantam: The Whomand play it. It deals +4 damage. | |||
The Accelerant: The Whom | The Whom
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Shuffle a copy of The Accelerant: The Whom into your deck.
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Absolute Zeroth | +3 WCs
Absolute Zeroth is unstoppable. Deal +2 damage for each WC your opponent has. On deplete, the next Ally you play deals double damage. | ||||
Cornerstone | The Drama Club
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The next threat you play deals +4 damage.
The next threat you play gives you +4 shield, if you would gain shield.
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Coax | The Drama Club
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Afterimage | The Drama Club
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Search your deck for 2 copies of Step for Step and play them.
On deplete, shuffle 2 copies of Afterimage Token into your deck.
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Afterimage Token | The Drama Club
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Search your deck for a copy of Step for Step and play it.
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Young Zeroth | |||||
Space Station Zeroth | While in deck, attacks you play have a 25% to deal +1 damage and if you would gain shield, you have a 35% to gain an additional 1 shield.
If you would Deplete Space Station Zeroth, Deplete another card instead. If you have at least 1 Zeroth Ally in your deck, your opponent depletes 4. If you have at least 1 Zeroth Ally in your depletion pile, Recover 4. | ||||
Conservator: Protector | For each Ally in your depletion pile, there's a 75% chance to deal +1 damage.
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Zeroth: Resolute | Zeroth
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+3 Willpower Counters.
Play a random Ally from your depletion pile. Play an additional threat this turn. On deplete, banish Zeroth: Resolute and remove up to 3 WC. Recover 2 and your opponent depletes 2 for each WC removed this way. | |||
Quickhit: Far from Home | Delay: Allies you play this turn deal +2 damage.
Delay: Attacks you play this turn deal +1 damage.
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Z03MG: Far from Home | Lv3: #Z03MG: Far from Home deals double damage.
Lv3: #Z03MG: Far from Home deals +2 damage. | ||||
Makeshift: Far from Home | Ploy: If an attack played against you deals no damage, banish the top 3 cards from your opponent's deck.
Ploy: If an attack played against you deals damage, recover 3.
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Mastermind ally cards[]
card | type | attack | shield | effect | |
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Firerazer | crimelord
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Your opponent gains 1 Damage Counter.
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IxNay | crimelord
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Your next attack is a critical strike.
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Nest of Rats | Animal
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When Nest of Rats is depleted, your opponent depletes 1.
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The Mad Confectionist | crimelord
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Banish your depletion pile. For each card banished this way, deal +1 damage.
When The Mad Confectionist is Depleted, shuffle 2 copies of Sweet Revenge in your deck.
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The Strays | Thug
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The Hat: Lost | Crimelord
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For each Willpower Counter you have, shuffle a copy of The Undone into your deck.
If you would Deplete The Hat: Lost, Deplete another card instead.
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The Undone | Alien
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Blank a card in each opponent's deck.
When The Undone is depleted, Banish it. Each opponent blanks a card in their deck.
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Daddy-O | |||||
Gingerhaired Men | Henchman
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When Gingerhaired Men is depleted, shuffle a copy of Get Your Red Hots into your deck.
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Grizzly Bear | |||||
Kindling | Henchman
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Deplete 2.
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Daddy-O-Bot | |||||
Masked Thugs | Henchman
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Docile Daddy-O-Bot | Recover 2.
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Sunder | crimelord
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Little Susie Homewrecker | Each player depletes a random Ally from their deck.
When Little Susie Homewrecker is depleted deal 1 damage to your opponent for each Ally in each player's depletion pile.
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The Hat | Crimelord
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+1 Willpower Counter.
Deal 1 damage for each Willpower Counter you have. If you would deplete The Hat, deplete another card instead. | |||
Sunderlings | Henchman
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Feral Dogs | Animal
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Feral Dogs has a 50% chance to deal +1 damage for each Animal in your deck.
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The T-Generates | henchman
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The T-Generates is unstoppable.
The next Ally you play deals +2 damage.
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Flotsam | Animal
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Jetsam | Animal
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Schism: Footfall | Alien
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Your opponent depletes 5.
Recover 5.
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The Schism: Handhold | Alien
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The Three Harmonies | Crimelord
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For this and your next turn, Martial Attack deals double damage.
On deplete, shuffle 3 copies of Close to the Chest into your deck.
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IxNay: ostLay | Crimelord
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For this turn, play an additional threat.
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Dr. Tessera | Search your deck for 3 copies of The T-Generates and play them.
On deplete, shuffle a copy of The T-Generates into your deck.
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Dimetrodrone | Henchman
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Henchman deal +2 damage for the rest of the fight.
When Dimetrodrone is depleted, each opponent depletes 1.
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Schism: Arrived | Alien
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Search your deck for Schism: Footfall and Schism: Handhold and play them.
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Red Poles | henchman
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Your next Martial Attack deals +2 damage.
Recover a Martial Attack. On deplete, your next Martial Attack is unstoppable. | |||
Firerazer: Freelancer | Mercenary
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Firerazer: Freelancer has a 15% chance to deplete a card for each Tactical Attack in your opponent's deck.
On deplete your opponent banishes a Memento from their deck.
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Kindling: For Hire | Henchman
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Sunder: Freelancer | Mercenary
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Deplete a Henchman from your deck, Sunder: Freelancer deals +1 damage for each Henchman in your deck and a +50% chance to deal an addicional +1 damage.
On Deplete Banish Sunder: Freelancer, the next threat you play deals +4 damage.
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Sunderlings: For Hire | Henchman
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Ms. Modulus | If an attack deals damage to you, it deals no more than 2 damage.
Your Sculpting attacks for the next 2 turns, deal +4 damage. Your next Reflex attack is unstoppable. | ||||
Torrent: Freelancer | Mercenary
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For the rest of the fight, threats you play deal +2 damage.
Shuffle 4 copies of 8-bits into your deck. On deplete banish Torrent: Freelancer, the next attack you play deals double damage. | |||
The 8-Bits | Your opponent banishes 2.
Your opponent depletes 2. On deplete banish this, Recover 2 | ||||
The Three Harmonies: Offkey | Three Harmonies: Offkey is unstoppable.
50% chance to deal +1 damage for each Martial attack in your depletion pile. On deplete, each opponent depletes 1. | ||||
Hench-Mob | Henchman
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Recover all Henchmen.
Hench-Mob deals +3 damage for each card recovered this way. On deplete banish Hench-Mob, for the rest of the fight Henchmen you play deal +1 damage. | |||
The Formula | If The Formula would be depleted, deplete another card instead.
Your next attack banishes cards instead of depleting them. Your next 2 attacks are a critical strike. Your next 3 attacks deals double damage. Your next 4 attacks are unstoppable. | ||||
Daddy 2.0 | Obot
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Gingerhaired Men: Enlisted | Henchman
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Your next threat does double damage.
On deplete, banish Gingerhaired Men:Enlisted. Each opponent banishes an Event and a Memento from their deck.
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The Variables | Henchman
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If you have at least 3 of The Variables in your deck, Shuffle a copy of The Formula into your deck.
The Variables has a 75% chance to recover 4. The Variables has a 50% chance to be unstoppable. On Deplete, you have a 25% chance to shuffle a copy of The Variables into your deck. | |||
Sunderlings: Enlisted | Henchman
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Recover 3.
Your opponent banishes 2. Your next threat deals +3. On deplete, each opponent banishes 1. | |||
EyeBots | Obot
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Little Susie: Eye Candy | Little Susie: Eye Candy is unstoppable.
If Little Susie: Eye Candy would be depleted, deplete another card instead. For the next 4 turns, threats you play are critical strikes. Cards that would be depleted by Little Susie: Eye Candy are banished instead. | ||||
Dr. Tessera: Devolved | Crimelord
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Deplete 5.
Deal +2 damage for each Henchman in your depletion pile. On deplete, shuffle 2 Henchmen from your depletion pile into your deck. | |||
Phaeton | Banish 1 of each card type from each opponent's deck.
For each Henchman in your depletion pile their is a 33% chance for each opponent to deplete 1. For each Henchman in your depletion pile their is a 33% chance to recover 1. On deplete, each opponent banishes 6 cards from their depletion pile. | ||||
Ix-Nay: oundFay | Mercenary
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For the rest of the game whenever you play a Martial attack each opponent depletes 1 card.
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The Hat: Found | Crimelord
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Beastmen | Beastman
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Play a Tactical Attack from your deck.
Play a Tactical Attack from your depletion Pile. On deplete, Tactical Attacks you play next turn deal +2 damage. | |||
Chronarchivist: Sculpted | Meanwhile
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Each opponent depletes 1 for each event in your banished pile.
Delay: Shuffle two copies of Splash Damage (236) into your deck.
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Daddy-O: Longlegs | Plantlord
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For the rest of the battle whenever you play a Henchmen each opponent depletes 1 and you recover 1.
Play a random Henchmen from your deck. Delay: Recover 4 Henchmen. Survivor 25: Daddy-O: Longlegs deals +1 damage for each Henchmen in your depletion pile. Survivor 40: Play an additional 2 threats this turn. | |||
Fire-Worshipping Barbarians | +3 Willpower Counters
Each opponent gains a Damage Counter. Survivor 20: for the rest of the battle threats you play deal +2 damage and have a +25% chance to be a critical strike. | ||||
Hedge Men | Henchman
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The next Henchmen you play is Unstoppable.
The next Plantlord you play deals double damage. Each opponent depletes 1 card for every 2 Henchmen in your depletion pile. | |||
Riftwalker: Acolyte | Riftwalker
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While in your deck, at the beginning of your turn recover 1.
Recover up to 3 Allies from your depletion pile, each opponent banishes 1 for each Ally recovered this way.
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Riftwalker: Non-Stop | Riftwalker
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While in deck at the beginning of your turn each opponent depletes a card.
Play another threat this turn.
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Riftwalker: Sculptor | Riftwalker
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While in your deck, threats you play have a 75% chance to banish instead of deplete.
The next threat you play deals +4 damage.
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Riftwalker: Strongharm | Riftwalker
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While in your deck, threats you play gain +1 damage and, if you would gain shield, gain +1 shield.
Riftwalker: Strongharm is a critical strike.
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Ogre: Guardian to Dragons | Ogre
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Ogre: Guardian to Dragons deals +2 damage for each card type in your depletion pile.
Ongoing: Threats you play are unstoppable.
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Sun Steeds | Henchman
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Sun Steeds has a 33% chance to deal +1 damage for each Henchmen in your deck.
On deplete, your next attack is unstoppable. Ongoing: At the beginning of your turn, recover 1. | |||
Worm | Worm
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Worm Rider | For the rest of the battle Worms you play deal +1 damage.
Worm Rider has a 15% chance to deal +1 damage for each Worm in your deck.
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Zeroth: Riftwalker | Riftwalker
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Your opponent banishes 10.
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Firerazer: Unlikely Ally | File:247 firerazer.jpg | Mercenary
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Your opponent gains 2 Damage Counters.
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Ixnay: Unlikely Ally | Mercenary
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Your next attack is a Critical Strike.
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Ms. Modulus: Unlikely Ally | Mercenary
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If the next attack would deal you damage, it deals you 2 damage instead.
Your next Sculpting Attack deals +4. Your next Reflex Attack is unstoppable. | |||
Notch: Unlikely Ally | Mercenary
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Put a Bounty Counter on Notch: Unlikely Ally.
Notch: Unlikely Ally deals +3 damage for each Bounty Counter on Notch: Unlikely Ally.
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Torrent: Unlikely Ally | Mercenary
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Threats you play for the rest of the game deal +1.
Shuffle in 2 copies of 721. On deplete banish this, the next attack you play is a critical strike. |