Brawls are a cooperative game mode in which several players fight against a single boss. Like normal play, a player is eliminated when they run out of cards in their deck; however, in brawls a player may recover from elimination (e.g. if another player plays Bathe in Light) or even win while eliminated, if the other players defeat the boss.
Brawls cost ten energy per player slot on Normal and twenty on Crisis difficulty. The rewards for victory are 1.6 xp and 18 bucks per energy.
There are three general categories of brawls: Regular Brawls, League Brawls, and Mega Brawls. Each has different requirements for creation and limitations on who can join and when they can be started, but otherwise work fundamentally the same.
Regular brawls may only be created by players who have defeated the corresponding boss in Missions, but may be joined by anybody, or even populated by AI-controlled versions of the creator's friends. Unlike other brawls, they can be started with less than the maximum number of players. After creating a regular brawl, a player starts a 20-hour cooldown before they can create another of that brawl. This cooldown can be circumvented by paying 2 Legacy Coins.
League brawls may be created by any member of a league, and joined by any member of the same league. They can only be started when each player slot has been filled by a player. They have a 20-hour cooldown.
Mega brawls may be created and joined by anyone, but only during special community events. They can only be started when each player slot has been filled by a player. Unlike other brawls, they have no cooldown, but may be started repeatedly without delay.
Regular Brawl BossesEdit
League Brawl BossesEdit
|Craft Drop||Brawl Boss||Number of Players||Unique Drop(s)|
|Pocket Watch -> Shimmerstorm||Dimetrodon||3||Trebuchet|
|The Notch||4||Lay of the Land|
|Crime Blotter:Upstart||5||Hot off the Presses|
|The Abyss: Genesis||4||Welcome Wagon|
Dimensional Armor Case
|Bantam and Bookworm Training Photo -> Do as I Do||The Form and the Function||3||Head-on Collision|
|Quickhit: Oh, Hi!||3||Autonomous Effort|