Critical strikes deal 150% of normal damage, but are still blocked by opponent's shields.

List of cards that can cause a critical strike Edit

Card Attack Shield Effect
Always Be Prepared Always Be Prepared mini 0 0
LoH ReflexBadge
Always Be Prepared deals double damage.
LoH PsychBadge
Always Be Prepared has a 100% chance of being a critical strike.
Battle Plans Battle Plans - image 2 2
LoH PsychBadge
For the rest of the fight, Martial Attacks you play have a +10% chance to be critical strikes.
Billy Stopless: Genesis 332 billy stopless genesis 3 1
Billy Stopless: Genesis is unstoppable.

Billy Stopless: Genesis is a critical strike.

On deplete, for the next 3 turns your Reflex badged threats deal +1 damage.
Brink of Destruction 390 brink of destruction 4 1
Brink of Destruction is a critical strike.

Brink of Destruction is unstoppable.

On deplete, deplete an Event and a Memento from your opponent's deck.
Cutting Edge 401 cutting edge 4 2
For the rest of the fight, tactical attacks you play deal +1 damage and have +10% chance to be critical strikes.
Dead in Your Tracks Dead in Your Tracks mini 1 2
If your opponent has a Memento in their depletion pile, the next threat you play is a critical strike.
Do as I Do Do as I Do mini 1 3
The next attack played by each of the other members of your team is a critical strike.
Dragon Punch Dragon Punch-image 3 1
LoH PowerBadge
+1 damage
LoH SculptingBadge
Dragon Punch has a 100% chance of being a critical strike
Easy Access Easy Access mini 2 3
LoH SculptingBadge
Lv8: Easy Access is a critical strike.
Engulf Engulf-image 2 0
LoH SculptingBadge
Engulf has 100% of being a critical strike
Help from Above 282 help from above 0 4
+1 WCs

Deal +1 damage for each WC you have.

Help from Above is a critical strike.
Hot Potato 480 hot potato 4 3
LoH PowerBadge
Lv4: Hot Potato is a critical strike
On discard your opponent gains 1 Damage Counter.
Little Susie: Eye Candy 528 little susie eye candy 3 4
Little Susie: Eye Candy is unstoppable.

If Little Susie: Eye Candy would be depleted, deplete another card instead.

For the next 4 turns, threats you play are critical strikes.

Cards that would be depleted by Little Susie: Eye Candy are banished instead.
Man Out of Time 483 man out of time 5 4
Your martial attacks deal +3 damage for the next 2 turns. If you play or discard Man Out of Time, your martial attacks have a +30% chance to be critical strikes for the next 3 turns.
Moment of Clarity 484 moment of clarity 1 3
If you have an Ally in your depletion pile Moment of Clarity deals +2 damage. If you have at least three allies in your depletion pile Moment of Clarity is a critical strike.
OtHay otShay 300 othay otshay 4 2
OtHay otShay has a 50% chance to deal double damage.

OtHay otShay has a +50% chance to be a critical strike.

For this turn, play an additional threat.
Painful Reminder Painful Reminder-image 0 0
While in deck, attacks you play have a +20% chance of being critical strikes.
Prep Talk 75px 2 6
Recover two Allies from your depletion pile.

The next Martial Attack you play is a critical strike.

The next Tactical Attack you play gains +8 shield, if you would gain shield.
Running Start Running Start-image 1 1
Your next attack has a +20% chance to be a critical strike.
Siegecraft Siegecraft mini 2 2
The next threat you play has a 50% chance to be a critical strike.
Structural Damage 119 structural damage 3 0
Your next attack has a +20% chance to be a critical strike.
Team Spirit Screen Shot 2012-10-06 at 11.30.59 2 3
Team Spirit is unstoppable Delay: threats you play this turn are critical strikes.
The Formula 530 the formula 3 3
If The Formula would be depleted, deplete another card instead.

Your next attack banishes cards instead of depleting them.

Your next 2 attacks are a critical strike.

Your next 3 attacks deals double damage.

Your next 4 attacks are unstoppable.
The Scarlet Tiger The Scarlet Tiger 5 2
The next Ally you play is a critical strike. When The Scarlet Tiger is depleted, the next threat you play deals +2 damage.
Unsafe House 171 unsafe house 0 0
On deplete, for the next 2 turns your attacks have a 100% chance of being critical strikes.

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