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Unstoppable attacks are not blocked by opponent's shields.

List of cards with unstoppable ability[]

Card Attack Shield Effect
Haymaker Haymaker - image 3 2
Haymaker is unstoppable
Z03MG Zo3mg-image 1 1
LoH ReflexBadge
There's a 33% chance that damage dealt by #Z03MG is unstoppable
LoH SculptingBadge
There's a 33% chance that #Z03MG deals double damage
Brake Beat 125 brake beat 3 1
LoH ReflexBadge
Damage dealt by Brake Beat is unstoppable
Billy Stopless Billy Stopless 5 1
Shuffle a copy of Billy Stopless into your deck.

This card's damage is unstoppable.

When Billy Stopless is depleted, banish it. For the next 2 turns, play an additional attack.
IllKay otShay IllKay otShay-image 1 1
illKay otShay is unstoppable. illKay otShay deals double damage.
Backdraft 237 backdraft 0 0
On deplete, your next attack is unstoppable.
Outsmarted 260 outsmarted 3 2
Damage dealt by Outsmarted is unstoppable.
Team Spirit Screen Shot 2012-10-06 at 11.30.59 2 3
Team Spirit is unstoppable Delay: threats you play this turn are critical strikes.
Little Susie: Antihero Little Suzi-image 3 3
Little Susie: Antihero is unstoppable.

Each opponent banishes an ally from their deck.

When Little Susie: Antihero is depleted, banish it. Each event in your opponent's deck has a 50% chance to be banished.
Dimetrodon: Cage Fighter Dimetrodon - Cage Fighter 5 3
Irrepressible Optimism Irrepressible-Optimism 1 2
Damage dealt by Irrepressible Optimism is unstoppable.

Your opponent depletes 1.

Your opponent banishes 1.

Recover 1.

LoH ReflexBadge
25% chance to play an additional threat this turn.
Billy Stopless: Genesis 332 billy stopless genesis 3 1
Billy Stopless: Genesis is unstoppable.

Billy Stopless: Genesis is a critical strike.

On deplete, for the next 3 turns your Reflex badged threats deal +1 damage.
Red Poles Red Poles 3 3
Your next Martial Attack deals +2 damage.

Recover a Martial Attack.

On deplete, your next Martial Attack is unstoppable.
The T-Generates T-Generates 1 1
The T-Generates is unstoppable. The next Ally you play deals +2 damage.
Unholstered Unholstered mini 2 2
There is a 33% chance that Unholstered deals +3 damage. There is a 33% chance that Unholstered is unstoppable.
Decoy Mission 321 decoy mission 2 2
The next Tactical Attack you play is unstoppable.
Absolute Zeroth 375 absolute zeroth 3 3
+3 WCs

Absolute Zeroth is unstoppable.

Deal +2 damage for each WC your opponent has.

On deplete, the next Ally you play deals double damage.
Bookworm: The Whom 379 bookworm the whom 2 2
LoH ReflexBadge
Bookworm: The Whom is unstoppable.
LoH PsychBadge
Lv5: Search your deck for a copy of Bantam: The Whomand play it. It deals +4 damage.
Brown Bagging Brown Bagging mini 3 3
50% chance that your opponent depletes 4. 50% chance that Brown Bagging is unstoppable.
Brink of Destruction 390 brink of destruction 4 1
Brink of Destruction is a critical strike.

Brink of Destruction is unstoppable.

On deplete, deplete an Event and a Memento from your opponent's deck.
Undercard Bout 370 undercard bout 0 0
On deplete, the next threat you play is unstoppable.
Sandbagged Sandbagged mini 5 0
The next 2 threats played against you deal no more than 4 damage.

Sandbagged has a 50% chance to be unstoppable.

The next Home School Ally you play deals +3 damage.
Over the Top Over the Top mini 2 3
LoH PowerBadge
Lv3: +2 shield.
LoH PowerBadge
Lv6: Over the Top is unstoppable.
LoH PowerBadge
Lv10: For the rest of the fight, Power badged cards you play deal +2 damage.
Z03MG: Protector Z03MG Protector mini 3 0
​#Z03MG: Protector is Unstoppable While in your deck, Homes School Allies have a 35% chance to deal +2 damage.
Sunderlings: For Hire Sunderlings For Hire mini 4 3
Recover a Sunderling. When this is depleted, your next 2 threats are unstoppable.
Wrecking Ball Wrecking Ball mini 5 0
Wrecking Ball is Unstoppable.
The next threat you play deals double damage.
Shortest Distance Shortest Distance mini 3 1
Shortest Distance is unstoppable.

Your next 3 threats are unstoppable.

Gain +1 WC for each damage dealt by Shortest Distance.
The Three Harmonies: Offkey 399 three harmonies offkey 5 1
Three Harmonies: Offkey is unstoppable.

50% chance to deal +1 damage for each Martial attack in your depletion pile.

On deplete, each opponent depletes 1.
On Your Feet 487 on your feet 3 3
Deal +1 damage for each Ally in your depletion pile.

Survivor 30: On Your Feet is unstoppable.

If On Your Feet is discarded, the next Ally you play deals +4 damage.
Still the Best Jokes [[File:|75px]] 0 0
Your Martial attacks have a 33% chance to cause your opponent to Deplete 1. While Still the Best Jokes is in your deck your Allies have a 20% chance to be unstoppable.
Crawling from the Wreckage 467 crawling from the 6 2
Crawling from the Wreckage is unstoppable. The next attack you play is a critical strike.
Stare Down 520 stare down 5 5
Until your next turn, your opponent plays their threats at random. Stare Down is unstoppable.
The Variables 531 the variables 4 4
If you have at least 3 of The Variables in your deck, Shuffle a copy of The Formula into your deck.

The Variables has a 75% chance to recover 4.

The Variables has a 50% chance to be unstoppable.

On Deplete, you have a 25% chance to shuffle a copy of The Variables into your deck.
Southside Sentry: Steadfast 509 southside sentery steadfast 2 7
Southside Sentry: Steadfast is unstoppable.

Expend 3 Willpower Counters. Recover 3 for each Willpower Counter expended in this way.

If Southside Sentry: Steadfast is discarded, the next two threats played against you deal no more than 3 damage.
Lob City 482 lob city 6 5
Damage dealt by Lob City is unstoppable.

Shuffle 2 copies of Lob City into your deck.

If Lob City is discarded, your attacks deal +3 damage for the rest of the battle.
Pep Talk 500 pep talk 1 3
LoH PsychBadge
Lv2: For the next 2 turns threats you play have 40% chance to be unstoppable.
LoH PowerBadge
Lv2: For the next two turns, whenever you play a threat you gain +1 shield.
Bring the Ruckus 491 bring the ruckus 4 3
Bring the Ruckus is unstoppable. On your next turn, attacks played by your teammates are unstoppable.
Remote Controlled Wreckage 513 remote control wreckage 4 4
Remote Controlled Wreckage is unstoppable.

The next 2 threats you play are unstoppable.

The next 2 threats you play deal +2 damage.
Dramatic Entrance 471 dramatic entrance 3 4
Your next Martial attack is unstoppable, deals +2 damage, and gets +2 shield, if you would gain shield. Discard your hand. If you discarded 1 card, gain 3 Willpower Counter. If you discarded 2 cards, in addition play a random Martial attack from your depletion pile.
Little Susie: Eye Candy 528 little susie eye candy 3 4
Little Susie: Eye Candy is unstoppable.

If Little Susie: Eye Candy would be depleted, deplete another card instead.

For the next 4 turns, threats you play are critical strikes.

Cards that would be depleted by Little Susie: Eye Candy are banished instead.
Into the Fray 481 into the fray 6 2
The next Ally you play is unstoppable.

The next tactical attack you play deals +4 damage.

The next martial attack you play gains +10 shield.

On deplete, banish Into the Fray and the next threat you play deals +2 damage.
Scarlet Tiger: Enraged 350 scarlet tiger enraged 5 1
Play an additional Martial Attack.

Your next Martial Attack played this turn is unstoppable.

On deplete, shuffle a copy of Feral Rage into your deck.
Heads Up! 498 heads up 3 3
If your opponent has 4 or more shield, Heads Up! is unstoppable.
Plan B 540 plan b 2 2
Discard your hand. If you discarded 1 card, Plan B deals +2 damage.

If you discarded 2 cards, in addition Plan B is unstoppable.

If Plan B is discarded, recover a Memento and your opponent banishes a Memento from thier deck.
Chronarchivist: Meanwhile 567 chronarchivist meanwhile squadron 4 6
Delay: Shuffle a copy of Chronarchivist: Meanwhile into your deck.

If Chronarchivist: Meanwhile is discarded your next Ally does double damage.

Ongoing: Allies you play have a +25% chance to be unstoppable and a +25% chance to deal +2 damage.
Horse Play 558 horse play 4 3
Survivor 8: Horse Play is unstoppable.

Survivor 16: Play another threat this turn.

Survivor 24: the next 2 threats played against you deal no more than 4 damage.
Cornerstone: Gladiator 632 cornerstone gladiator 6 6
Cornerstone: Gladiator is Unstoppable.

Delay: Threats you play this turn deal +4 damage, and gain +4 shield.

Ongoing: Martial Attacks you play deal +1 damage and gain +1 shield.
Brace for Impact I14 page5 panel6 2 2
When you play or discard Brace for Impact your opponent depletes 1. Discard your hand, if you discarded one card Brace for Impact is Unstoppable, if you discarded two cards Brace for Impact deals +2.
Bust Open I14 page6 panel4 5 5
Bust Open is unstoppable.

Banish your opponent's depletion pile.

Ongoing: Threats you play deal +.5 damage.
Ember Hawk: Scout I14 page8 panel7 2 4
Gain +1 Willpower Counters for each Animal Ally in your depletion pile. While Ember Hawk: Scout is in your deck, Animal allies you play have a 20% chance to be Unstoppable.
Hedge Men 642 hedge man 4 1
The next Henchmen you play is Unstoppable.

The next Plantlord you play deals double damage.

Each opponent depletes 1 card for every 2 Henchmen in your depletion pile.
Deadly Words I14 page5 panel2 2 2
LoH PsychBadge
LvL 3: The next time you play a Psych threat your opponent banishes two cards from their deck.
LoH ReflexBadge
LvL 3: Your next Reflex threat is unstoppable.
Ogre: Guardian to Dragons I14 page8 panel8 2 3
Ogre: Guardian to Dragons deals +2 damage for each card type in your depletion pile. Ongoing: Threats you play are unstoppable.
Rallying Cry 652 rallying cry 3 3
Rallying Cry is unstoppable. Your opponent has an 80% chance to deplete a memento from their deck for each member of your team.
Sun Steeds 579 sun steeds 3 4
Sun Steeds has a 33% chance to deal +1 damage for each Henchmen in your deck.

On deplete, your next attack is unstoppable.

Ongoing: At the beginning of your turn, recover 1.
Teen Angst 562 teen angst 2 1
Discard a card, the next Martial Attack you play has a 75% chance to deal +1 damage and be unstoppable.
Zeva: Acid Spewer I14 page10 panel3 5 5
The next Sculpting threat you play deals +3 damage and is a critical strike.

The next Reflex threat you play is unstoppable.

The next Power threat you play deals +3 damage and gains +6 shield.

The next Psych threat you play, your opponent banishes 2 allies and 1 event from their deck.
Ms. Modulus: Unlikely Ally 460 ms modulus 5 1
If the next attack would deal you damage, it deals you 2 damage instead.

Your next Sculpting Attack deals +4.

Your next Reflex Attack is unstoppable.
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