Unstoppable attacks are not blocked by opponent's shields.
List of cards with unstoppable ability[]
Card | Attack | Shield | Effect | |
---|---|---|---|---|
Haymaker | 3 | 2 | Haymaker is unstoppable
| |
Z03MG | 1 | 1 | ||
Brake Beat | 3 | 1 | Damage dealt by Brake Beat is unstoppable | |
Billy Stopless | 5 | 1 | Shuffle a copy of Billy Stopless into your deck.
This card's damage is unstoppable. When Billy Stopless is depleted, banish it. For the next 2 turns, play an additional attack. | |
IllKay otShay | 1 | 1 | ||
Backdraft | 0 | 0 | On deplete, your next attack is unstoppable.
| |
Outsmarted | 3 | 2 | Damage dealt by Outsmarted is unstoppable.
| |
Team Spirit | 2 | 3 | ||
Little Susie: Antihero | 3 | 3 | Little Susie: Antihero is unstoppable.
Each opponent banishes an ally from their deck. | |
Dimetrodon: Cage Fighter | 5 | 3 | Dimetrodon: Cage Fighter is unstoppable
| |
Irrepressible Optimism | 1 | 2 | Damage dealt by Irrepressible Optimism is unstoppable.
Your opponent depletes 1. Your opponent banishes 1. Recover 1. | |
Billy Stopless: Genesis | 3 | 1 | Billy Stopless: Genesis is unstoppable.
Billy Stopless: Genesis is a critical strike. | |
Red Poles | 3 | 3 | Your next Martial Attack deals +2 damage.
Recover a Martial Attack. On deplete, your next Martial Attack is unstoppable. | |
The T-Generates | 1 | 1 | The T-Generates is unstoppable.
The next Ally you play deals +2 damage.
| |
Unholstered | 2 | 2 | There is a 33% chance that Unholstered deals +3 damage.
There is a 33% chance that Unholstered is unstoppable.
| |
Decoy Mission | 2 | 2 | The next Tactical Attack you play is unstoppable.
| |
Absolute Zeroth | 3 | 3 | +3 WCs
Absolute Zeroth is unstoppable. Deal +2 damage for each WC your opponent has. On deplete, the next Ally you play deals double damage. | |
Bookworm: The Whom | 2 | 2 |
Lv5: Search your deck for a copy of Bantam: The Whomand play it. It deals +4 damage. | |
Brown Bagging | 3 | 3 | 50% chance that your opponent depletes 4.
50% chance that Brown Bagging is unstoppable.
| |
Brink of Destruction | 4 | 1 | Brink of Destruction is a critical strike.
Brink of Destruction is unstoppable. On deplete, deplete an Event and a Memento from your opponent's deck. | |
Undercard Bout | 0 | 0 | On deplete, the next threat you play is unstoppable.
| |
Sandbagged | 5 | 0 | The next 2 threats played against you deal no more than 4 damage.
Sandbagged has a 50% chance to be unstoppable. The next Home School Ally you play deals +3 damage. | |
Over the Top | 2 | 3 | Lv3: +2 shield.
Lv6: Over the Top is unstoppable.
| |
Z03MG: Protector | 3 | 0 | #Z03MG: Protector is Unstoppable
While in your deck, Homes School Allies have a 35% chance to deal +2 damage.
| |
Sunderlings: For Hire | 4 | 3 | ||
Wrecking Ball | 5 | 0 | Wrecking Ball is Unstoppable.
The next threat you play deals double damage. | |
Shortest Distance | 3 | 1 | Shortest Distance is unstoppable.
Your next 3 threats are unstoppable. Gain +1 WC for each damage dealt by Shortest Distance. | |
The Three Harmonies: Offkey | 5 | 1 | Three Harmonies: Offkey is unstoppable.
50% chance to deal +1 damage for each Martial attack in your depletion pile. On deplete, each opponent depletes 1. | |
On Your Feet | 3 | 3 | Deal +1 damage for each Ally in your depletion pile.
Survivor 30: On Your Feet is unstoppable. If On Your Feet is discarded, the next Ally you play deals +4 damage. | |
Still the Best Jokes | [[File:|75px]] | 0 | 0 | Your Martial attacks have a 33% chance to cause your opponent to Deplete 1.
While Still the Best Jokes is in your deck your Allies have a 20% chance to be unstoppable.
|
Crawling from the Wreckage | 6 | 2 | ||
Stare Down | 5 | 5 | Until your next turn, your opponent plays their threats at random.
Stare Down is unstoppable.
| |
The Variables | 4 | 4 | If you have at least 3 of The Variables in your deck, Shuffle a copy of The Formula into your deck.
The Variables has a 75% chance to recover 4. The Variables has a 50% chance to be unstoppable. On Deplete, you have a 25% chance to shuffle a copy of The Variables into your deck. | |
Southside Sentry: Steadfast | 2 | 7 | Southside Sentry: Steadfast is unstoppable.
Expend 3 Willpower Counters. Recover 3 for each Willpower Counter expended in this way. If Southside Sentry: Steadfast is discarded, the next two threats played against you deal no more than 3 damage. | |
Lob City | 6 | 5 | ||
Pep Talk | 1 | 3 | ||
Bring the Ruckus | 4 | 3 | Bring the Ruckus is unstoppable.
On your next turn, attacks played by your teammates are unstoppable.
| |
Remote Controlled Wreckage | 4 | 4 | Remote Controlled Wreckage is unstoppable.
The next 2 threats you play are unstoppable. The next 2 threats you play deal +2 damage. | |
Dramatic Entrance | 3 | 4 | Your next Martial attack is unstoppable, deals +2 damage, and gets +2 shield, if you would gain shield.
Discard your hand. If you discarded 1 card, gain 3 Willpower Counter. If you discarded 2 cards, in addition play a random Martial attack from your depletion pile.
| |
Little Susie: Eye Candy | 3 | 4 | Little Susie: Eye Candy is unstoppable.
If Little Susie: Eye Candy would be depleted, deplete another card instead. For the next 4 turns, threats you play are critical strikes. Cards that would be depleted by Little Susie: Eye Candy are banished instead. | |
Into the Fray | 6 | 2 | The next Ally you play is unstoppable.
The next tactical attack you play deals +4 damage. The next martial attack you play gains +10 shield. On deplete, banish Into the Fray and the next threat you play deals +2 damage. | |
Scarlet Tiger: Enraged | 5 | 1 | Play an additional Martial Attack.
Your next Martial Attack played this turn is unstoppable. On deplete, shuffle a copy of Feral Rage into your deck. | |
Heads Up! | 3 | 3 | If your opponent has 4 or more shield, Heads Up! is unstoppable.
| |
Plan B | 2 | 2 | ||
Chronarchivist: Meanwhile | 4 | 6 | Delay: Shuffle a copy of Chronarchivist: Meanwhile into your deck.
If Chronarchivist: Meanwhile is discarded your next Ally does double damage. Ongoing: Allies you play have a +25% chance to be unstoppable and a +25% chance to deal +2 damage. | |
Horse Play | 4 | 3 | Survivor 8: Horse Play is unstoppable.
Survivor 16: Play another threat this turn. Survivor 24: the next 2 threats played against you deal no more than 4 damage. | |
Cornerstone: Gladiator | 6 | 6 | Cornerstone: Gladiator is Unstoppable.
Delay: Threats you play this turn deal +4 damage, and gain +4 shield. Ongoing: Martial Attacks you play deal +1 damage and gain +1 shield. | |
Brace for Impact | 2 | 2 | When you play or discard Brace for Impact your opponent depletes 1.
Discard your hand, if you discarded one card Brace for Impact is Unstoppable, if you discarded two cards Brace for Impact deals +2.
| |
Bust Open | 5 | 5 | ||
Ember Hawk: Scout | 2 | 4 | Gain +1 Willpower Counters for each Animal Ally in your depletion pile.
While Ember Hawk: Scout is in your deck, Animal allies you play have a 20% chance to be Unstoppable.
| |
Hedge Men | 4 | 1 | The next Henchmen you play is Unstoppable.
The next Plantlord you play deals double damage. Each opponent depletes 1 card for every 2 Henchmen in your depletion pile. | |
Deadly Words | 2 | 2 | ||
Ogre: Guardian to Dragons | 2 | 3 | Ogre: Guardian to Dragons deals +2 damage for each card type in your depletion pile.
Ongoing: Threats you play are unstoppable.
| |
Rallying Cry | 3 | 3 | Rallying Cry is unstoppable.
Your opponent has an 80% chance to deplete a memento from their deck for each member of your team.
| |
Sun Steeds | 3 | 4 | Sun Steeds has a 33% chance to deal +1 damage for each Henchmen in your deck.
On deplete, your next attack is unstoppable. Ongoing: At the beginning of your turn, recover 1. | |
Teen Angst | 2 | 1 | Discard a card, the next Martial Attack you play has a 75% chance to deal +1 damage and be unstoppable.
| |
Zeva: Acid Spewer | 5 | 5 | The next Sculpting threat you play deals +3 damage and is a critical strike.
The next Reflex threat you play is unstoppable. The next Power threat you play deals +3 damage and gains +6 shield. The next Psych threat you play, your opponent banishes 2 allies and 1 event from their deck. | |
Ms. Modulus: Unlikely Ally | 5 | 1 | If the next attack would deal you damage, it deals you 2 damage instead.
Your next Sculpting Attack deals +4. Your next Reflex Attack is unstoppable. |